Commit:e3314aec0db093f27e1e29bcc3aa627fb1533cbb (browse)
Parent:7ac0afd8f43f615ad61361476767f19bced5a5e2
Author:qwx <>
Date:Wed Apr 24 17:35:32 CES 2019
Message:
rend: raise static limit for visible number of sprites (thanks kvik)

this does not affect game state and will not cause demo desyncs or other
aberrant behavior.

rend.c => rend.c
@@ -9,7 +9,7 @@
 typedef struct Vis Vis;
 typedef struct Scaler Scaler;
 enum{
-	Nvis = 50,
+	Nvis = 50<<2,	/* raised from original 50 */
 	Nscal = 256+1,
 	Wdxy = 64,
 	Fineθ = 3600,