Commit:20c37be7a91df8e4311c69f7ef3e5b8d0448636e (browse)
Author:qwx <>
Date:Tue Nov 27 10:28:20 CET 2018
manpages: minor corrections

man/1/wl3d => man/1/wl3d
@@ -105,12 +105,11 @@
 .B -p
 parameter runs the program at the fastest speed possible for testing purposes.
 .SS Game versions
 The engine supports several game versions, each requiring different data files.
 These also control parts of the program's behavior, such as level ordering and interface drawing.
 Each corresponds to a specific data file extension.
 The default game version is Wolfenstein 3-D 1.4 retail, and the data files use the
 .L wl6
@@ -127,7 +126,7 @@
 .LR wl1 ,
 .LR sdm ,
 .LR sod .
 Other game versions are unsupported.
 Note that
 .L sd2
@@ -136,7 +135,6 @@
 versions are variants of
 .LR sod ,
 only substituting some of the data files.
 .SS Demo lumps
 .I Wl3d
 can playback a single external demo lump before resuming normal operation, when its path is supplied via the
@@ -233,7 +231,6 @@
 .B /sys/games/lib/wl3d/intro.sod
 .B sdm/sod
 intro screen
 .IR doom (1) ,
 .IR opl2 (1) ,

man/6/wl3d => man/6/wl3d
@@ -533,7 +533,7 @@
 The intro screen is a static screen displayed on startup while verifying available memory and hardware,
 then changed depending on the results.
 It is an uncompressed 320x200 graphic lump.
-.BR wl3d (1)
+.IR wl3d (1)
 separates the intro screen from the binary as a distinct file formatted as a 320x200 byte array, and loaded on startup.
 .SS Palettes