From c51962a648b3f38fc378ad0081b1d1aa037142d5 Mon Sep 17 00:00:00 2001 From: Peter Mikkelsen Date: Fri, 16 Feb 2024 23:26:32 +0000 Subject: Implement mouse menus Setup a menu/some menus by writing to an elements props/menus file --- event.c | 40 ++++++++++++++++++++++++++++++++++++---- 1 file changed, 36 insertions(+), 4 deletions(-) (limited to 'event.c') diff --git a/event.c b/event.c index 878d41a..4182d1c 100644 --- a/event.c +++ b/event.c @@ -71,6 +71,9 @@ sendevent(GuiElement *g, Event event) case Xmousescroll: s->event = smprint("mousescroll %s\n", e->direction == Up ? "up" : "down"); break; + case Xmenuhit: + s->event = smprint("menuhit %c %d %s\n", e->hit.button, e->hit.which, e->hit.text); + break; case Xkeyboard: s->event = smprint("key %C\n", e->r); break; @@ -93,19 +96,49 @@ mouseevent(Mouse m) static GuiElement *lastM = nil; static GuiElement *lastR = nil; + int down = 0; + int b = lastbuttons ^ m.buttons; lastbuttons = m.buttons; - if(b&4 && m.buttons&4) + if(b&4 && m.buttons&4){ lastR = g; - if(b&2 && m.buttons&2) + down = 3; + } + if(b&2 && m.buttons&2){ lastM = g; - if(b&1 && m.buttons&1) + down = 2; + } + if(b&1 && m.buttons&1){ lastL = g; + down = 1; + } if(!g) return 0; wlock(&g->lock); + Event e; + MenuSpec *ms = getprop(g, Pmenus, 0).menus; + if(down >= 1 && down <= 3 && ms->menus[down-1] != nil){ + int which = menuhit(down, mousectl, ms->menus[down-1], nil); + e.type = Xmenuhit; + e.hit.button = (down == 1) ? 'L' : (down == 2) ? 'M' : 'R'; + e.hit.which = which; + e.hit.text = ms->menus[down-1]->item[which]; + if(g->listening && which != -1) + sendevent(g, e); + wunlock(&g->lock); + + switch(down){ + case 1: lastL = nil; break; + case 2: lastM = nil; break; + case 3: lastR = nil; break; + } + lastbuttons = lastbuttons ^ (1<<(down-1)); + + return 1; + } + if(!g->listening){ wunlock(&g->lock); return 0; @@ -114,7 +147,6 @@ mouseevent(Mouse m) b = g->buttons ^ m.buttons; g->buttons = m.buttons; - Event e; if(b&16 && m.buttons&16){ e.type = Xmousescroll; e.direction = Down; -- cgit v1.2.3